Table Cadence is a collection of posts aimed at Dungeon Masters (DM) and players, with tips for running flowing sessions — all founded on the principles of establishing a cadence between DM and players.
- Establishing Table CadenceThere’s an elegant flow to Dungeons and Dragons 5e (D&D 5e) when the table is in sync and everyone is engaged. The Dungeon Master (DM) is on top of their game and the players are asking questions, interacting with the environment, and building off of each other. This is what I have dubbed “table cadence” […]
- The Power of OpportunitiesAs Dungeon Master (DM) you have the hefty responsibility of generating and running a world for your players to explore. Within that world, whether it be a simple tavern or an entire continent, almost anything can happen. Yet, almost nothing will transpire without you, the DM, creating opportunities for your players to engage with. An […]
- The Freedom to ChooseSometimes, as Dungeon Master (DM), we have to be explicit with where to go and what to do next or we risk leaving the party either confused at the lack of direction or hampered by analysis paralysis. It’s important to know when to railroad the party to the next scene or point them the right […]
- Achieve Flow with Prepared FactsGood Dungeon Masters (DM) are prepared. “Being prepared” means something different to everyone. Even so, every DM can benefit from really knowing the facts of their homebrew campaign, one-shot, or pre-made module. I want to stress right out the gate that good preparation does not preclude clever improvisation. I argue that by establishing your facts […]